To kick-start the project, and to create a seed from where the rest of the project will grow, I sculpted the Skull. However, with minimal knowledge and minimal resources it came out fairly unrealistic ... as the project progressed, and I learnt more and found more resources, I kept updating the skull and everything else I had made at the time:
First version of the skull |
I took the liberty to learn the form of each bone, even where it wasn't directly important to surface anatomy; I did this to ensure a professional looking representation of the body. For example, when studying, the spine, I found that the first 2 vertebrae were different to the next 5, which were different to the next 12, which were different to the last 5 and I implemented this into my sculpt.
This stage consisted mainly of blocking out the subtools rather than focussing on accuracy |
When I got to a stage where I had usable pieces for each bone. I sculpted each one to their basic forms and proportioned the body to be more realistic. At this stage, thanks to some 3D scans of real human skulls, I had refined the skull to a much more accurate standard. As it was the most complete part, I started building the muscles on top of it:
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